If your whole business model relies on tricking people into buying garbage vehicles Or maybe selling 3 days worth of player data to subscribers on your Russian Patreon is just a thing a CC can do now. But we’ve seen CC’s get to violate ToS lots before this and not get punished for it, too. You’d need to figure out just what you had, and what it all meant, unless this was “the big heist” following on a series of smaller scrapes to perfect the extraction method.Īlso suggests it wasn’t just a CC taking advantage of something that had just dropped in their emailbox from an anonymous fan that same day, if nothing else it suggests they knew it was coming and didn’t clear it with Gaijin before publishing. And yeah, the turnaround time is still pretty fast, given that the data would have got to the Russian CC on the 8th, and then they would have cut a whole video on it in only a couple hours. Just saying someone knows what they’re doing, and that they’re using more than mom-and-pop tools. I hate saying it but at least WoT had the decency to use a relatively simple format that could be relatively easily reverse engineered :DĪ replay is about 10Mb, so having 100.000 of them is just 100Gb, I’ve got larger USB sticks than thatġ00,000 replays x 32 players, so 3.2 million rows also takes it out of the range of things like Excel. I was hoping they had figured out the proper format of a replay file so inquisitive minds can get at the guts of it and do fun things like make heatmaps of where people go to die. I’d imagine results for 4-7 Jan were scraped from 4-7 Jan, and on day 8 you just do a query against your db of results and presto majesto, visualisation. I also see how they did it you can scrape the replay links off the website, and all you need is the first part, there’s a whole bunch of things in there that indicate vehicles used so if you have another database of vehicle identifiers-to-BR you can easily make the map. That and the total storage you’d need for those files says this is likely not your regular home computer.Įkshully… a replay is about 10Mb, so having 100.000 of them is just 100Gb, I’ve got larger USB sticks than that. That and the total storage you’d need for those files says this is likely not your regular home computer. The speed seems a little remarkable, getting results for 4-7 Jan processed and up on a CC site in polished form by the 8th. Doable, the WW2OL project did something similar with player-provided battle logs.īut a bulk pull of the entire replay server like that (even if just limited to the ground RB games) would definitely have to be seen as hostile by Gaijin as it’s essentially proprietal data in that kind of bulk, and reports are certainly believable they’ve have taken steps to keep it from happening again. You then run against a lookup table of vehicles and BRs to get the BR for each player and the match. You’d need to combine the results data from the final scoring table with a review of the battle log to get all the vehicles used by player, which could also give you stuff like what killed what. At a minimum it would seem to involve download of the 100,000+ game files mentioned, scraping the final scoring table and then replaying them all locally to pull the battle log file. That seems… Non-trivial, given that you can’t view a replay from server and derive that data.
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