![]() ![]() Still, it would be useful to improve the intelligence of the computer in the game. But it also has a downside, the computer does not always want to attack. In general, sometimes I feel that the AI on version 3.0, that it plays generally better than earlier versions. It used to be more active than it is now, but now only a few dozen people remain. Generally i read every post in the polish forum. Maybe there are some changes, but i doubt it will add to the fun I never had more fun playing OG than these days! Personally i don't think it matters much anyway. Randowe wrote:Since there was never a official post about the features of AI 3.0 i will stick to 2.0. Done this in appropriate order will be very helpful for me. airfields by bringing one of my far reaching guns into position to attack the AD then attacking it and bringing in the airforce and the Brandenburger. But this is great news for me because my normal attack procedure is nearing AD and artillery defended e.g. But of course enemy AD and artillery is often positioned behind other enemy units.Ī recon with a lot of movement and superior movement leader is helpful, but otherwise it is hard to make good use of the FO attachment in my opinion.īut yeah, for a small airborne team with a airborne mortar is can be also helpful i guess (Even if the overall effect is not the biggest).Īha, now I understand, up to now I tried to use the forward observer like a unit. And since a player often wants to take out enemy AD and artillery with own artillery, you have to get next to these enemy units first. So it is not easy to bring the attachment into battle. Keep in mind that not the unit with the Forward observer attachment gets the bonus, but your indirect fire units (such as artillery) that shoot on the enemy that is adjecent to your unit with the attachment. I use it for one of my Brandenburger but the effect still seems to be small. The trees are just artistic impressions anyway The difference is, because one map was made years after the other and got some updates. Personally i'd use default icons under these conditions (and do so in the winter one scenario that uses a summer map). We will hardly get any new maps nowadays, so we have to make the best out of the maps we have. If you want the campaign to take place in the winter months, using winter icons, but no winter maps, it will look strange. And let's not forget the Italians, they have more too.įorward Observer -> +4 attak to guns firingĮspecially FE (he seems to give plus 7 ent for infantry in the city after the first turn) and FO. In the case of Efile Atomic is much more attractive so such a Condor Legion campaign would be more interesting in this respect. But a big choice is not available.Īs for yet differences between the efifls, in the case of Efile Gustlik the selection of equipment and units for the Spanish sides 1936-1939 is very small - practically overlapping 1 to 1 with what was in the original PG2. The German side, on the other hand, will get Marders and Leopards, FH70, LARS-1 and a few other Cold War units later in the campaign. And they don't have any amphibious transport (like the ZiS-485). In Gustlik's efil, the Soviets get only a few new units during this period. The campaign takes place in 1955 and only in that year so too much choice for upgrading will not be great. When there are no new German units in the 50s, the player can never upgrade the core units because everything is there already? Even in 1948 or 1949 the German would have all these powerful prototypes. Yes, OG is a very big simplification, but I believe that some objective comparable values can be found. In general, I will agree with what you wrote in the post. What else I miss - as there are blown-up fields in the game, or rather graphics, I miss a separate graphic for the blown-up field in the case of a city. on map 1065 I found an error - field 21,38 is clear instead of town. What surprised me both maps of Arkhangelsk have differences between them, the location of forests or additional villages. It looks a little strange against the winter colors of the units. Although the action takes place in late December/early January, you have to settle for a summer landscape (by the way, these maps taking into account a few more of those Arctic environs from the set of maps you created appeal to me the most - because of the color scheme). I started creating the initial 4 scenarios for OPERATION SUVOROV. ![]()
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